The Eternal City
There is only the
City.
The City is ancient,
vast. The City came before everyone in it, and will remain after everyone is
dead.
At the centre of the
City is a mountain, and upon the mountain is the Palace, and it can be seen
from the Walls. Inside the palace is the Queen, though very few alive can claim
to have seen her. She rules the City with an iron grip. The Queen's Mandarins
carry her decrees to the Court and represent petitioners for her mercy. They go
about masked and none know their true identity, and they never leave the
Palace. Much is whispered about the Queen, though never within earshot of Her
Constables.
Surrounding the
Palace is the High City, a district of wealth and culture, where dilletantes
carouse with courtesans and merchant princes shuffle wealth amongst themselves
like pieces on a chessboard. Their villas are tall and luxurious, festooned
with lights and banners. Every day is a festival in the High City, and its
lights glitter across the waters of the Moat. Courtiers are drawn from the High
City, doting on the Queen and on each other, and carrying Her rule outside the
palace. In the sewers beneath, some say, dwell the roden - rat-people who live
off the discards and detritus of the wealthy.
The Moat is deep and
dark, in some places flowing swiftly between islands and in other places dank
and stagnant. People live here, in boats and stilt houses, fishing the waters
and occasionally disappearing under them. They sell their fish and their crafts
and are in much demand as guides and ferries, though they are forbidden from
landing in the High City. There is only one bridge across the Moat, and it is
guarded by Her Constables day and night.
Beyond the Moat are
the Villages - communities of varying sizes where the vast majority of people
live, farming crops and raising animals over the dust and detritus of ages
past. It is said that if you dig deep enough, you can come across Villages,
buried long ago under newer Villages. If you are very lucky - or perhaps
unlucky - you can find ancient tunnels and caverns. No-one knows the full
extent of the dark beneath. Some say that there are tunnels that lead all the
way to the Palace, or outside the Walls. In the very depths, it is said that
dwarves still reside.
The further towards
the Walls you travel, the fewer Villages there are, until you reach the
Desolation. The Walls themselves are impenetrable, unscalable. No-one knows
what lies outside. Some of the most ancient stories tell of a vast ocean beyond
the Walls, but no-one other than the scholars remember those stories. Other
stories tell of great monsters and dragons, but those are merely childrens'
tales. Her Constables never come here.
The Desolation is a
land of ancient ruins, deep chasms and eerie forests. In some places great
stone edifices rise above the land, and in others the rain pours into
bottomless sinkholes. In still others, strangling vines choke the life out of
anything that dares to share their demesnes. Under all can be found the ancient
and ruined remains of previous inhabitants. There are places where it is said
that elves once dwelled, though none know what happened to them.
Bands of orcs roam
the Desolation at night, making war on each other and conquering new territory.
Children learn early to listen for the war drums and horns of the orcs, and to
run and hide when they are heard. New settlers sometimes reclaim these areas
after the orcs have passed on, but life here is precarious and dangerous. There
is very little here for civilised people, and from time to time great monsters
appear.
The City persists,
endures. The City has always been, and will always be. The City and its Queen
are eternal.
I like it - with bands of roaming Orcs it gives them a few things - continual combat, inter-orc warfare and politics (and possibly a disdain of non-orc events as less important), a post-unification backstory and a possibility of unification in the future. All interesting plots for me :)
ReplyDelete